![]() Black Flag and Rogue were good because they dared to shake the concept up dramatically by taking AC 3’s boats and promoting them from bonus feature to core gameplay component. It all feels very polished for the most part, and in general can be viewed as the best bits of all the Ezio games bolted together into a single title with a lot of quality-of-life improvements layered on top.Īnd therein lies the problem, I think. There’s gang members to recruit, city districts to take over, and the usual host of side activities and collectibles you can find infesting any Ubisoft game. Unlike Unity, Syndicate displays far more intelligence in how it structures the city and the activities within it, and also deploys two extremely charismatic and likeable protagonists in the form of Jacob and Evie Frye, headstrong Assassin twins who, after receiving a plea for help, decide to decamp to London to liberate it from the clutches of a Generic Templar Villain. Like its immediate predecessor, Unity, Syndicate retreats from the high-seas adventure of Black Flag and Rogue and sets itself in a single city, in this case 1860’s London. I don’t think this is particularly the fault of Syndicate itself – mechanically speaking, it’s about as good a “classic” Assassin’s Creed title as it’s possible to make. ![]() I’m a self-confessed fanboy of the series so that’s really saying something. ![]() I think Assassin’s Creed: Syndicate marks the point where I’m starting to get extremely bored of Assassin’s Creed games. ![]()
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